We define a game on distributed Petri nets, where several players interact with each other, and with an environment . The players, or users, have perfect knowledge of the current state, and pursue a common goal . Such goal is expressed by Alternating-time Temporal Logic (ATL) The users have a winning strategy if they can cooperate to reach their goal, no matter how the environment behaves . We show that such a game can be translated into a game based on concurrent game structures . We also show that, when we consider memoryless strategies and a fragment of ATL, we can construct a concurrent gamestructure from the Petri net, such that an ATL formula is verified on the netif

Author(s) : Federica Adobbati, Luca Bernardinello, Lucia Pomello

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Keywords : atl - game - goal - petri - show -

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