Voxel Cone Tracing, as proposed by Cyril Crassinet al. in 2011, makes use of mipmapped 3D textures containing a voxelizedrepresentation of an environments direct light component to trace diffuse,specular and occlusion cones in linear time to extrapolate a surface fragmentsindirect light emitted towards a given photo-receptor . Seemingly providing awell-disposed balance between performance and physical fidelity, this thesisexamines the algorithms theoretical side on the basis of the rendering equationas well as its practical side in the context of a self-implemented,OpenGL-based variant .

Author(s) : Benjamin Kahl

Links : PDF - Abstract

Code :
Coursera

Keywords : light - side - cone - tracing - voxel -

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